Civilian is the main class on the server, it can be fairly difficult if you aren't sure of what you're doing and can take some getting used to its play style. Civilians can do just about everything ranging from running for President, creating a Gang/Mafia and taking over the streets of Emita, doing drugs starting up your own business company and much more! It is recommended you play Civilian with a friend or even meet someone new!
Emita Police Department
The police officer class is the hardest of classes to learn to play. In order to play as a Police Officer you're required to take a Police Test and pass with a 90% or above. Only then can you play as a Police Officer. Police Officers main jobs consist of upholding the law of Emita. You do so by keeping the citizens safe in Emita, and making sure there are no traffic infractions. Emita Police Department has a variety of different slots that are playable, consisting of Patrol Officer, K-9 Unit, Vice, and SWAT. You can also join a Police faction if there is currently one active, if not grab some buddies and start one!
Special Weapons and Tactics (SWAT)
SWAT or Special Weapons and Tactics is the Emita Police Department’s tactical response team, they're vital for situations which require a tactical advantage such as Hostage missions, Safe house missions, Bank robberies, and many other situations. To play as SWAT you are required to be Police Officer Trained and SWAT Trained. You can take the SWAT Application after receiving your Police Badge, the application can be found on the main menu under Applications.
Internal Affairs (IA)
Internal Affairs is Cop Slot one, it requires you to have Police Officer Training AND you must have Moderator 2+ approval each and every time you wish to play the slot, unless you have the I.A. approved which you can receive by doing an application. Internal Affairs duties include; organizing Police Officers and commanding them, giving them structure, and keeping them organized for call outs and other emergencies. However IA's main focus is to deal with corruption on the force. The Internal Affairs Officer is responsible for all Police Officers and must investigate and handle corrupt officers.
Vice is Emita Police Department's detective team. They're in charge of investigating gang areas and removing narcotics off of the streets of Emita. They do so by staking out Gang areas and or driving around in unmarked vehicles/civilian vehicles and in plain clothes to blend in. Vice requires no special permissions aside from the basic Police Officer Training. It is recommended only advanced players play Vice due to its complexity and difficult rules.
Emergency Services Unit is the City of Emitas first respondents. This is the easiest class to learn how to play and with it brings a variety of role-play opportunities. They cover all fire and medical calls and focus on car accidents, medical treatment, and if needed the removal of corpses. It can be challenging if you aren't sure of what you're doing and can take some getting used to its play style. It requires no special training but it is recommended you know what you're doing and an advanced knowledge of the map is always a bonus.
All classes (Civilian, Police, and ESU) are required to be actively connected to our Teamspeak 3 server. All classes are also restricted to their own respective channels; Civilians may only be in Civilian or Gang Channels, Police may only be in Patrol channels, and ESU are only to be in ESU Channels, the only exception to this rule is to staff members for obvious reasons who are allowed to monitor other channels for game play satisfaction purposes. In short this means that you may not join Police channels to argue with them arresting you, nor may Police do the opposite and join Civilian channels complaining about their role play, if you have an issue with an opposing class please bring it to a staff member via a Help Room.
There is also an exception to VICE personnel, players who are Police Trained and currently occupying a VICE slot may at their own discretion play in a Civilian channel as long as it is not occupied by another Civilian actively playing.
*New Life Rule*
If a Civilian is killed by a Police Officer or another Civilian they are put under what is called "New Life Rule". However, committing suicide by respawn, jumping off a roof, etc. does not grant you NLR and you may be re-made wanted. Dying via suicide vest or bomb vehicle does grant you NLR. Essentially it is a new slate or fresh start. Once killed, said Civilian has no memory of their previous experiences. That means the following:
Upon death, a Civilian could NOT contact the Police or give information on what had happened in his previous life.
You can not return you your place of death for TEN (10) minutes.
You cannot seek revenge on your killer. (Unless you were in a Gang War Previously)
This means for instance, if you were to attack a Gang area and died you could not return to that fight for TEN (10) minutes.
Police Officers are not held to New Life Rule for the simple fact that their is only a small amount of them. Realistically, you would never be able to take on an entire Police force in real life. The only restrictions Police Officers are held to are the following:
Police Officers are allowed to continuously respond to Bank Robberies, Safe House, Terrorist Situations, no waiting period required.
Police Officers are allowed to relay information about suspects/locations even after being killed.
If a Police Officer (This includes all sub-factions, SWAT and Vice) is killed during any raid, they may NOT return, period.
*General Server Rules*
1.0.1 - No cheating, exploiting, glitching, use of third party modifications (add-ons or executables), use of memory editor software (Cheat Engine or anything of the sort), or any other applications that are not provided, provisioned or endorsed by Island Life Reborn.
1.0.2 - Global and Side Chat VON (In-Game voice chat) are strictly not allowed. Typing on Global is to be section limited and only when strictly needed, any form of spamming or unnecessary comments will result in you being removed from the server. Exceptions to this are posted below in the appropriate rule sections.
1.0.3 - All players are REQUIRED to be on our Teamspeak.
1.0.4 - You're not allowed to suicide or respawn while in an active role-play situation. If you have to abandon a role-play situation, please message an active Moderator + on Teamspeak to let them know (also inform those that you’re currently in a role-play situation with that you have to disconnect).
1.0.4 - Deathmatching is strictly forbidden, this includes killing with poor reason, baiting players just to shoot them, or anything of the sort. You must have proper reasoning to kill someone. For instance, you cannot kill a police officer pulling you over for speeding or if you’re wanted for minor crimes.
1.0.5 - Using your vehicle as a weapon is not allowed (Vehicle Deathmatch), even in situations where you could use it as self defense. However, you may use your vehicle as a tool during a chase to lightly ram their car but if you kill them while doing so then you will need to compensate them. Please also be noted that they must have actually killed someone with the vehicle for it to be hit and run
1.0.6 - You are never allowed to purposely crash an aviation vehicle (helicopter, plane or anything that flies). This is a rule we take very seriously and can result in a permanent ban from the server.
1.0.7 - Areas marked on the map as green (excluding Apple Orchard) are no crime zones; crime is strictly forbidden in these areas. Police officers, however, may still arrest you in a green (donor areas have it’s own exceptions, please see the donor section below for more information). If you are wanted you should try to avoid theses areas as although police can arrest you inside of these areas, you may not take any action upon the officer. However, if you are being chased by someone trying to rob you, you may not flee to a green zone for cover. This is considered breaking role-play. Police officers must seek Moderator + approval to use lethal against a wanted criminal inside of a green zone (still see the donor section for its own exceptions).
1.0.8 - Civilians are allowed to steal police weapons & vehicles; keep in mind these items are not to be taken from locked vehicles or green zones. This rule excludes stun weapons (taser and bean bag shotgun), as civilians are not allowed to possess or use a police stun weapon.
1.0.9 - Police may use lethal force against criminals who are wanted for: Hit and Run, Attempted Murder, Murder/Assassination, Robbing the Government Convoy, Robbing the Bank and Terrorism. Police may also shoot on sight people who attempt to steal/are driving police vehicles. Please also be noted that they must have actually killed someone with the vehicle for it to be hit and run.
1.0.10 - Anyone loitering in the area of a government convoy (Bank/Security truck) for an extended period of time can also be engaged with lethal, AFTER a typed warning to leave the area has been issued and 15 seconds has been allowed for the loiterer to leave.
1.0.11 - You are not allowed to land near or fly over Civilian Spawn (within 100m) under ANY circumstances (Civilian, ESU or Police), and doing so will most likely result in a permanent ban.
1.0.12 - Crimes are not to be committed against ESU, this includes stealing ESU vehicles, robbing ESU personnel and killing ESU. There are no exceptions to this rule, and failure to abide by this rule could result in a ban from the server.
1.0.13 - If you VDM (Vehicle Deathmatch) someone you MUST contact them immediately and offer compensation equal to what they have lost. It is advised you screenshot this process in-case the issue is escalated and brought to a member of staff. The ONLY exception to this rule is if a cop intentionally uses his body to block/stop a vehicle that contains a criminal within it. If there is an alternative way instead of running over the cop, this option MUST be taken first. (Remember it is down to evidence or staff discretion to determine the outcome if brought to a help room).
1.0.14 - You may not join class-specific TS channels that you are not a part of, i.e. no cops in civilian channels, and vice-versa. Also, as police you MUST be in a police channel unless you have a valid reason which has been verified by a staff member (Vice may be in civ channels when doing undercover operations). Additionally, you may cross-join channels to offer compensation for accidental VDM/RDM (be polite and leave immediately if you’re unwanted there - do not cause more hassle/retaliate to any verbal comment you may receive).
1.0.15 - You are not allowed to fail role-play (Fail RP) on this server. This applies to but is not limited to: jumping into the driver's seat of a vehicle whilst tased/restrained or disconnecting from the server whilst being brought to jail.
1.0.16 - If you see someone breaking a rule, go to requesting help on Teamspeak and wait patiently in a Requesting Staff Member Channel (instead of spamming global with RDM, VDM, etc).
1.0.17 - Do not play sound files on Global or Side Chat. Please keep them limited to group/vehicle/direct chats.
1.0.18 - Police are allowed to return fire into a gang area and move into said gang area if they receive fire from inside the gang area zone. No raid warning is required.
1.0.19 - You may not steal weapons or equipment from a locked vehicle, even if you’re given the option to take the item from the vehicle.
1.0.20 - Do not argue over Global Chat because of a rule break, please take it to staff.
1.0.21 - If you're about to be robbed or notice yourself being chased, you cannot flee to a green zone. If you are being chased by police you may enter green zone, but still can not under ANY circumstances commit crime whilst in these zones. Police officers may arrest you inside of a green zone (see donor section below for the exceptions to these rules), but you may not commit any offence on the officer except evade from them, however, if police apprehend someone and their gang members are noticable pursuing you (ramming you, typing in direct, etc) you may NOT drive to any greenzone (including cop base) to avoid conflict, you must deal with the situation actively.
1.0.22 - Nobody may interfere with a person taking their driver's test under any circumstance. This rule applies to all sides.
2.0.1 - Police officers may only use lethal firearms when their life or another life is in immediate danger; or if the target is wanted for one of the following: Hit and Run, Attempted Murder, Murder/Assassination, Robbing the Government Convoy, Robbing the Bank and Terrorism. However, it is ADVISED to try and take the to take criminal alive but only when practical. Please also be noted that they must have actually killed someone with the vehicle for it to be hit and run.
2.0.2 - All police officers must carry a non-lethal firearm (taser or bean bag shotgun). SWAT & Vice have their own rules and so are not bound by this rule.
2.0.3 - Any weapons found while on patrol must be taken as criminal evidence (via the scroll wheel). You may not pick them up and use them as your own.
2.0.3A - Any money found at a crime scene must be removed as evidence via scroll wheel.
2.0.4 - Police officers may only use their class specific equipment. You may not use SWAT / Vice equipment while occupying a normal police officer slot, this includes both vehicles and weaponry.
2.0.6 - Police officers may only shoot at a fleeing vehicle if it is occupied by a currently wanted civilian for one of the following: Hit and Run, Attempted Murder, Murder, Robbing the Government Convoy, Robbing the Bank and Terrorism. Please also be noted that they must have actually killed someone with the vehicle for it to be hit and run. You may not shoot at a fleeing vehicle with a stun weapon (taser or bean bag shotgun), as this is not realistic.
2.0.7 - Police officers are required to inform civilians of their charges AND time to be jailed before they are put in jail (THIS MUST BE TYPED).
2.0.8 - Police officers may never randomly search civilians or vehicles (this includes during a traffic stop).
2.0.9 - A police officer must have probable cause to search a civilian, probable cause could include but is not limited to:
Recently leaving a gang area.
In the immediate area at the time of a robbery.
Driving a stolen vehicle.
Having an un-holstered weapon (licensed or not).Being in the area where shots have been fired.
2.0.10 - Any area highlighted in ORANGE or RED on the map is restricted to raid rules. You require at least THREE (3) officers to raid an area, you must announce a raid before entering said area and must actually enter the area. A raid cannot last any longer than 15 minutes, and requires a 15 minute cool down period for that specific area. However, that does not stop you from raiding another area. Good Fellas HQ (Mafia) requires a 5 person team to raid and follows gang area raiding rules. Cops that enter a gang area and die are bound by NLR rules and may not return for 10 minutes.
**If there are less than five (5) Police Officers online you may raid by yourself, all other raiding rules still apply and the raid must still be announced.
2.0.11 - Police officers should obey traffic laws unless responding to an emergency situation, in which case they must drive Code 2 or Code 3.
2.0.12 - You must have the “Trained Police Officer” tag on Teamspeak to be able to play on BLUFOR side (cop side).
2.0.13 - Police officers have the right to shoot at individuals attempting to steal police vehicles as it is considered an act of aggression upon the Government. Once the person exits that vehicle, they are no longer considered kill on sight and you must refrain from using lethal firearms.
2.0.14 - If a suspect being pursued flees into a gang area, the cops may pursue them into it to apprehend them. The cops should not apprehend, search, or otherwise harass anyone else inside acting peacefully, as being in a gang area is not a crime by itself. The cops may, however, search anyone with an unholstered illegal weapon. If the cops have not successfully apprehended the suspect after 5 minutes they must leave or call a legal raid if they wish to stay.
2.0.15 - Armed or armored vehicles may be shot on sight with intent to kill the crew (except for PMC armed/armored vehicles). This includes the terrorist bomb car (Hippie Lada) and Bomb truck from IRA.
2.0.16 - Police officers that are donors may only use donor weapons that are in the VIP cop base.
2.0.17 - Police officers can not camp/park inside Civilian Spawn, as this induces trolling and other needless encounters between new-spawns and police officers. In short, this means you may not hang around in Civilian Spawn. However, you can enter if you are called to a situation and are needed to arrest someone but you must leave immediately after.
2.0.18 - Police officers are allowed to destroy armed / terrorist vehicles or take them into police custody, except for PMC vehicles.
2.0.19 - Police Side Chat (VON/Voice) is only to be used for situations that immediately endanger yours or someone else's life (examples: shots fired, etc). Anything else should be said via Teamspeak to reduce In-Game microphone spam. If you spam Side Chat with useless information you risk being kicked and even risk losing your police badge.
2.0.20 - If the bank truck appears to be glitched/bugged you may contact an Moderator+ to be granted permission to drive the bank truck, only after you have been granted Moderator+ permission may you drive the bank truck.
2.0.21 - Police officers may search civilians at police checkpoints freely (Checkpoints are required to be marked on the map).
2.0.22 - Police officers are not allowed to loiter around at the PMC HQ.
2.0.23 - Police officers must abide by the penal code (corruption has it’s own exceptions).
2.0.24 - The airspace around/over the jail is a no-fly zone for civilian aircraft. Any aircraft violating this airspace are to be warned to leave (via a typed Global Chat message) and then shot if they do not comply within a reasonable time frame.
2.0.25 - To prevent a jailbreak, lethal force is only allowed against any armed civilian inside the jail zone. As soon as the helicopter leaves the jail zone, you must follow rule 5.0.6 stated in the Aviation Rules section (5.0.6 - If within an aircraft there is a criminal wanted for a violent crime (Hit and Run, Attempted Murder, Murder/Assassination, Robbing the Government Convoy, Robbing the Bank, or Terrorism), it may be shot only AFTER a typed warning over global for it to land.). Rule 2.0.25 and 2.0.24 also applies to SWAT.
2.0.26 - Police must type out the full name of the gang area to raid it not an abbreviation.
2.0.27 - Officers are not allowed to shoot at a vehicle that runs a check point (unless wanted for KOS crimes, refer to: 2.0.6).
2.0.27 - "Blank Guns" at Police Training Grounds are not to be taken out of the Police Training Area, no exceptions.
2.0.28 - Police may not ticket/arrest anyone for something the player can not control, ie model flaws. (No license plate, broken headlight, etc.)
Segment Two, Division One
2.1.1 - Failure to follow any of the SWAT rules can result in you being banned from playing SWAT.
2.1.2 - You are to be in your patrol officer uniform unless acting in the capacity of SWAT.
2.1.3 - You may only use SWAT weapons/gear/vehicles when wearing your SWAT uniform and responding to a situation. When acting as a patrol officer you must follow all regular patrol officer rules and store/sell your SWAT gear.
2.1.4 - SWAT teams are required to have at least one member of the team with a non-lethal firearm (taser or bean bag shotgun), the remainder of the team may choose between lethal or non-lethal.
2.1.5 - You must be in a SWAT room on Teamspeak when acting as SWAT.
2.1.6 - SWAT may respond to bank robberies, hostage situations, terrorism, jailbreaks, safe house, or any situation where officers have a legitimate need for SWAT and request it (You are responsible for determining if SWAT is required, If you are unsure, ask a Moderator+). The only instances, where they may patrol, is to locate an active terrorist, or if there is a confirmed armed/armored vehicle driving around. They may also search for highly wanted individuals (100k or more bounty). However, they may not take action on any other individual they see unless in self defense.
2.1.7 - SWAT officers may never play corrupt regardless if they have permission or not, it is strictly not allowed.
2.1.8 - SWAT officers may only use the armed HMMWV and Armed Little Bird against confirmed terrorists or armed/armored vehicles. However, if you receive fire while using the Armed Little Bird, armed HMMWV or the Seahawk, you are allowed to return fire even if they aren't wanted or confirmed terrorists at that stage.
2.1.9 - The Seahawk can only be used during hostage missions, safe house missions, terrorism, and against armored or armed vehicles.
2.1.10 - Launchers (IGLA, Stinger, M136, etc.) may only be used against armed, armored, and terrorist vehicles. You may not use them to clear buildings or against any other targets. The only exception is you may use a launcher to shoot down a wanted helicopter as long as all other rules are followed. The tear gas launcher is not held to this rule.
2.1.11 - To prevent a jailbreak, lethal force is only allowed against any armed civilian inside the jail zone. As soon as the helicopter leaves the jail zone, you must follow rule 5.0.6 stated in the Aviation Rules section (5.0.6 - If within an aircraft there is a criminal wanted for a violent crime (Vehicular Manslaughter, Attempted Murder, Murder/Assassination, Robbing the Government Convoy and Terrorism), it may be shot only AFTER a typed warning over global for it to land.).
2.1.12 - The armed SWAT boat may only be used when raiding Little Havana or when pursuing an armed boat/terrorist.
Segment Two, Sub-Division Two
2.2.1 - Vice Personnel are not required to carry a non-lethal firearm.
2.2.2 - Vice personnel are allowed to stake out areas (observe the area) which would normally require officers to raid, regardless of the amount of Vice online. If Vice personnel want to raid and arrest people you must raid per normal.
2.2.3 - Vice equipment is to only be used by Vice personnel, no exceptions, upon switching to a regular patrol slot you must sell all of your equipment.
2.2.4 - Vice must alert all other police officers what they are wearing, what weapons they are using, and what vehicle is being driven.
2.2.5 - Vice's main objective is to gather information and infiltrate gang's removing dangerous figures from the streets of Emita.
2.2.6 - Vice may not use the terrorist skin from IRA base.
2.2.7 - Vice may not commit crimes, however, Vice personnel are allowed to possess Narcotics and illegal weapons to try and conduct stings with.
2.2.8 - Vice may use civilian vehicles and weaponry to blend in, though you must have a solid investigative reason to use a sniper rifle, marksman rifle, machine gun (such as the M60). However, Vice are not allowed to use launchers under any circumstance.
2.2.9 - Vice are allowed to conduct sting operations on civilians i.e. sell drugs to them. We don't consider this as a form of corruption. This may not be done in civilian spawn
2.2.10 - Vice can get into chases, however, they can not pull people over for traffic offenses such as speeding, driving in the wrong lane, etc.
Segment Two, Sub-Division Three
2.3.1 - Police corruption is only allowed when there is an admin online and active Internal Affairs/Supervisor Officer AND you have permission from an Administrator or above.
2.3.2 - If all of the admins+ or Internal Affairs get offline you must quit being corrupt and resume normal police duties.
2.3.3 - Corruption is not shooting other cops or getting cops to chase you, if you aren't sure if it would be allowed ask an admin before carrying it out. A few examples of corruption are:
Ticketing people for false reasons
Alerting a gang or criminal organization to a possible raid
Giving the location of another police officer
Use of narcotics whilst on duty
2.3.4 - You are not allowed to arrest people for false reasons, sell police vehicles/weaponry/equipment.
2.3.5 - Only normal patrol officers may role-play corrupt. Internal Affairs, Vice, Dispatch, and SWAT are strictly not allowed to role-play corrupt, no exceptions.
2.3.6 - Police officers may accept a bribe without an online Internal Affairs/Supervisor or Admin permission.
3.0.1 - You cannot commit any crimes within a green zone (Civilian Spawn, all Police spawns, and Donor areas). You also cannot rob other players within 30 meters of any vehicle factory.
3.0.2 - You may not bait cops into chasing you for the sole reason of getting into a gunfight. Cop baiting also includes loitering around cop bases whilst wanted unless you are going to hand yourself in.
3.0.3 - You do not have to inform someone that you are robbing them, however if they run off without you informing them you cannot kill them. Only if they have been warned by a descriptive TYPED message may you kill them for running off.
3.0.4 - If your friend is being harassed by a police officer (i.e being stunned/shot at/chased) OR civilian, you must both currently be in the same gang if you wish to help him. You are allowed to pick him up in a vehicle and attempt to flee, however, you cannot shoot at police officers without being in a gang together.
3.0.5 - During Safe House missions the entire area is considered kill on sight for Civilians vs Police. Civilians may not commit crime against other civilians during a safe house mission.
3.0.6 - Civilians may not use/possess police stun weapons (taser or bean bag shotgun) under any circumstances.
3.0.7 - Civilians may only shoot police officers when they are being pursued and they are wanted. This, however, does not include minor crimes (including evasion & grand theft auto).
3.0.8 - Civilians may kill on sight any police officer protecting a government convoy (Bank/Security truck).
3.0.9 - You may not disconnect and instantly re-connect after death to save your gear and weapons. Anyone found doing this will be permanently banned from the server for bug abuse with no chance of appeal.
3.0.10 - You may not gointo water and swim whilst being pursued by police officers (as police officers have no physical way of apprehending you from the water). only exception is if you are using a boat but you cannot jump off that boat into the water and start swimming.
3.0.11 - To kill a civilian(s) during a robbery for not following orders you must have typed the orders out to the civilian(s). the orders must be reasonable and something that the person being robbed can do.
3.0.12 - You may NOT rob anyone in a moving vehicle, you may NOT rob Police Officers during traffic stops. You may NOT use SIDE OR GLOBAL to send a robbery message, robbery messages MUST be typed on DIRECT chat.
3.0.13 - If you pick up illegal money from a crime scene and are asked by a police officer to drop it while detained you must do so. The police officer will need clear evidence that this money was illegal and from the crime scene to ask you to drop it.
3.0.14 - You cannot interrupt a traffic stop unless it progresses into an arrest. A player is under arrest upon being placed into a Police Officer’s vehicle and in handcuffs.
3.0.15 - If you lose sight of a target for 30+ seconds you MUST reinitiate. (Unless you are in a gang war)
Segment Three, Sub-Division One
3.1.1 - By default all gangs are neutral to each other. Gang wars can only be declared for A Valid Reason (Robbing a Rival Gang Member, Making death threats, etc.) If you are shot or killed by a rival gang, you can declare war.
3.1.2 - Civilians may kill anyone inside gang areas, drug fields or drug selling areas on sight regardless if they're armed or not (terrorist weapons dealer is not classified as a gang area). This rule applies to Civilians vs. Civilians and Civilians vs. Police. Police may only KOS civilians inside a gang area if they are armed and after a raid has been announced (there may be some exceptions which are stated in the police section of the rules).
3.1.3 - Attacking another gang’s members or neutralising another gang’s gang area is an automatic declaration of gang war.
3.1.4 - Anyone in the vicinity of a Gang area (within the orange/red highlighted area on the map) can be killed on sight, this applies to civilians killing police officers, and civilians killing other civilians.
3.1.5 - In order for a gang war to end, BOTH gangs must agree to reasonable terms.
3.1.6 - The IRA base is considered a gang area and is subject to gang area rules (including raid rules).
3.1.7 - Members of gangs that are at war with each other can be killed on sight freely.
3.1.8 - If you’re going to switch gangs/join a gang mid-life you must announce it over global (stating which gang you have left and which gang you’re going to join). If you respawn and switch gangs, you do not need to announce this.
3.1.9 - You may not leave your gang in the middle of a gun fight.
3.1.10 - To create a business gang you must add the following initials at the end ie. [BIZ].
3.1.10A A business gang is a Group or a faction group such as but are not limited to a Assassin group, Governor party, Taxi service, Emite bus service, or other roleplay business.
3.1.23 - Business gangs may not capture gang areas, declare gang wars or have gang wars declared against them.
3.1.24 - Business gangs may only be used to roleplay as a business meaning that you cannot make one just so you can protect your friends without getting in a gang war, anyone seen breaking this rule will be harshly punished.
Rival gang = gang your gang is in war with.
Segment Three, Sub-Division Two
3.2.1 - Terrorism is a coordinated attack on a specific area with a valid role-play reason. Terrorism is NOT an excuse to shoot people on sight and deathmatch. Role-play is required.
3.2.2 - You must have a legitimate reason to declare terror, this must be confirmed by a Moderator+, staff need approval from another staff member, it cannot be because you received a ticket from a police officer and you're mad. When declaring terror, you must state over Global Chat as an individual (you may not declare terror for anyone else, including your own gang) that you are declaring terror, the area in which you're attacking, and the reason.
3.2.3 - You must have a terrorist license in order to declare terror, declaring terror without a license will lead to administrative actions taken against you. The IRA license cannot be used as a terror license.
3.2.4 - After you have declared terror and your objective was successful OR you have been killed, you must wait a 30 minute cool down period before you’re able to re-declare terror. In order to declare terror again you need another valid reason to do so.
3.2.5 - You must declare terror if you wish to use an armed vehicle such as the Pickup PK, Armed Land rover M2 or the Armed Huey (even if you are attempting to steal SWAT's armed HMMWV).
*Private Military Company Rules*
Segment Three, Sub-Division Three
3.3.1 - Civilians aren't allowed to steal and use PMC gear or vehicles under any circumstances.
3.3.1 - Private Military Contractors may only use PMC gear while on an active contract. They can be hired by the police or civilians. PMC may not be hired by terrorists.
3.3.2 - Private Military Contractors may not commit crime independently. They must be on a contract and must only commit a crime if it is absolutely vital towards the success of their contract, (i.e.: Police engaging your contract).
3.3.3 - If all members of the Private Military Company are killed while on a contract, the contract then must be terminated. If a member of the PMC dies and there is at least one surviving member, the member who died must wait 10 minutes before returning to the contract (same way in which NLR works).
3.3.4 - All Private Military Company members must be in a gang, the name must contain "PMC" within it. Example: Blackwater PMC
3.3.5 - Gang war cannot be declared on PMC groups, however, a PMC group may be hired to attack a rival gang area or defend a gang area.
3.3.6 - Before PMC groups carry out their contract they must announce (type) in Global Chat that they are on a contract and what type of Contract it is and it must include who has hired them.
3.3.7 - When PMC is hired by the police department they have to use non-lethal (bean bags or tasers) unless your life or your contract’s life is in danger, or when the suspect is flying an aircraft and is wanted for a violent crime (after being given a typed warning to land in Global Chat).
3.3.8 - Private Military Contractors must give typed warnings via Global Chat before using lethal force on an individual the only exception is if the contracts life is in IMMEDIATE danger. Private Military Contractors are NOT assassins.
3.3.9 - Private Military Contractors may only use the armored SUV in client escorts or defence contracts (i.e. defending a specific area).
3.3.10 - Private military contractors while on contract to the police may only go after wanted civilians with police approval or protect police officers.
3.3.10 - Once a PMC contract is over the PMC group must wait 10 minutes before getting a contract with the same people, this only applies to civilians.
Segment Three, Sub-Division Four
3.4.1 - The Governor must be a civilian.
3.4.2 - The Governor and his guards may not commit crimes unless the Governor has been declared corrupt (Admin permission required to declare a Governor corrupt). This applies to all police.
3.4.3 - The governor may not be in a criminal gang while elected, however, he may be in a business gang. The title of the gang must be government related. This gang may not commit crimes.
3.4.4 - The governor and his gang may not take gang areas or engage in gang wars.
3.4.5 - The governor may add laws of corruption with Admin approval (i.e.: Ability to buy and sell narcotics, have weapons unholstered, etc).
3.4.6 - The governor is allowed to give permission for his bodyguards to have unholstered weapons for protection usage.
3.4.7 - Cops may declare the Governor corrupt if they have legitimate reason to believe the Governor is corrupt and with admin approval.
3.4.8 - Civilians may make reasonable demands from the Governor (i.e. Lower the taxes), if the Governor refuses to meet the demands the civilian may assassinate the Governor. But the demand must say that you’ll assassinate the Governor if they don’t comply, you must give the Governor a reasonable time to comply (5 minutes).
3.4.9 - The governor must actively role-play at all times, meaning sitting in green zones or hiding in a remote building is not acceptable - doing this may result in a permanent removal from government tools and removal of government made funds from your player's bank account.
3.4.10 - The governor's guards MUST be declared in the laws with each of their civilian number(s) or there name(s).
3.4.11 - The governor’s limos are not classed as armed/armored vehicles.
3.4.12 - You cannot vote people into governor to troll them. you may only vote people into governor if they want you to.
Segment Three, Sub-Division Four
3.5.1 - If you wish to play as an assassin (taking on a contract to kill someone) you must possess an assassin's license and must have a gang with a clear assassin name as the name. E.g Assassins 4U.
3.5.2 - The minimum amount you can charge for a hit is $50,000 for a civilian, and $75,000 for a police officer (this includes SWAT and Vice).
3.5.3 - Upon taking a contract, you must announce who your target is over Global Chat every 15 minutes.
3.5.4 - If an assassin is killed during their contract, they are under NLR and may NOT continue to hunt or give info about the target. All remaining assassin gang members may still hunt the target.
3.5.5 - If all members of the assassin gang are killed while on contract, the contract is considered over.
3.5.6 - To use assassin weaponry acquired from the assassin base, you must role-play as an assassin. This means you cannot use these weapons for anything except contracted assassinations or self defense.
3.5.7 - An assassin gang is considered a business gang. This means they cannot capture gang areas, declare gang wars or have gang wars declared against them.
3.5.8 - Once you have killed your target there is a cool down period of 30 minutes before re-declaring the same target.
3.6.9 - If killed by the target or by their gang, or in another RP death, the hit is ended and you must wait the cooldown time before going after them again.
*Emergency Services Unit*
4.0.1 - Emergency Services Unit must remain impartial to both classes at all times. This includes helping cops and civilians with ladders, chases, etc.
4.0.3 - Emergency Services Unit may charge for their services as long as the prices remain reasonable and affordable.
4.0.4 - Emergency Services Unit may only drive ESU vehicles, no exceptions.
4.0.5 - Emergency Services Unit must abide by the laws at all times, they are never allowed to break the law, period.
4.0.6 - Emergency Services unit may not have any type of weapon on them at any time.
4.0.7 - Emergency Services may not go AFK longer than 30 minutes.
5.0.1 - If caught flying over or within 100m radius of civ spawn, staff may delete the aircraft. NO EXCEPTIONS!
5.0.2 - Crashing an aircraft into civ spawn, whether accidental or on purpose will result in an immediate temporary or permanent ban at staffs discretion.
5.0.3 - Landing within city limits without police approval is against the law and the pilot may be ticketed and checked for an pilot's license. Repeated offenses can result in the aircraft being confiscated (at the officer’s discretion).
5.0.4 - Aircraft must maintain a safe (100m minimum or higher) altitude over the city unless authorized by the police for a legitimate reason.
5.0.5 - The airspace around/over the jail is a no-fly zone for civilian aircraft. Any aircraft violating this airspace are to be warned to leave (via a typed Global Chat message) and then shot if they do not comply within a reasonable time frame.
5.0.6 - If an aircraft is being flown by a criminal wanted for anything other than a violent crime (as specified below), they may be asked to land via a typed message over Global Chat, however, they may NOT be shot down. With this in mind if the police force is raiding a gang area and a helicopter beings to flee from the area, officers, may shoot at the helicopter even if it is not occupied by a wanted criminal.
5.0.7 - If within an aircraft there is a criminal wanted for a violent crime (Hit and Run, Attempted Murder, Murder/Assassination, Robbing the Government Convoy, Robbing the Bank or Terrorism), it may be shot once a typed message over Global Chat has been typed ordering the pilot to land (you must wait a reasonable amount of time to see if the pilot is actually landing). If the pilot is endangering lives, you may shoot on sight, but only if in the time it would take to warn the pilot, those lives that were endangered are already lost.
5.0.8 - All armed aircraft are illegal and may be shot on sight without any warning.
5.0.9 - You may not use the weapons on an armed vehicle while airlifting the armed vehicle.
5.0.10 - You may only airlift a vehicle if you have received permission to do so from the owner of the vehicle. However, you can airlift vehicles that you have lock picked and you may airlift the government convoy (Bank/Security truck).
*Donor and Group Rules*
6.0.1 - Donor zones are considered strict "no-action" zones. This means you may not take any action, hostile or otherwise, against anyone inside these zones. You're not allowed to camp these areas or wait for a player to leave the zones to take action against them under any circumstances (this includes police).
6.0.2 - The only time you may use a donor weapon as a non-donor is if you loot the weapon from a dead player's body or if a donor has expressed permission from an Admin+.
6.0.3 - Just because you are a donator, you are not above anyone else and you are still held to the same rules.
6.0.4 - Groups equipment should only be used by the members of that group.
6.0.5 - You are not allowed to flee/hide in donor areas when being chased.
6.0.6 - Do not loiter in the donor zone, it is not a spot to be afk. (Get your gear and get out)
7.0.1 - You require Admin permission to use the bomb truck at IRA base. You must also inform the reason as to why you're buying it and what you plan to bomb. Failure to adhere to this rule could result in you being permanently banned from the server.
7.0.2 - To use the terrorist bomb car you must declare terror and follow the terror rules. You may NOT blow up key areas such as police bases, Civilian Spawn, voting booth or factories.
8.0.1 - Hostage takers must state via Global their demands for the hostage upon declaring they have a hostage, this includes ransom which must be reasonable in order to reduce deathmatching.
8.0.2 - A hostage situation starts when you have a civ/cop zip tied and a message has been fully typed out in Global chat.
8.0.3 - Hostage takers must type to the hostage that they have taken all means of communication, if not the hostage may still communicate with their gang/police force.
8.0.4 - Hostage taking demands must be realistic and reasonable, with ransom up to $500,000 to reduce deathmatching situations as well as refraining from trolling demand such as a bearcat full of skittles etc.
8.0.5 - Hostage situations must be role-played properly by hostages, hostage takers and the police. This means attempting to negotiate, complying with the hostage taker(s) as the hostage and making the situation realistic - e.g. other civilians should not fail role-play by going up to the hostage/taker even if they are at gang war only exception is if they are in the hostages gang.
8.0.6 - If you are taken hostage and the hostage takers demand you join the channel, you must do it.
8.0.7 - To kill a hostage(s) during a hostage situation for not following orders you must have typed the orders out to the hostage(s). the orders must be reasonable and something that the hostage(s) can do.
9.0.1 - Abusive, trolling and disrespectful behavior is strictly forbidden, doing so could lead to a temporary suspension/cooldown from the Teamspeak server or ban depending on the extent of the situation.
9.0.2 - Do not loiter in the channels - please move to another channel if you do not have a legitimate reason to be there.
9.0.3 - Advertisements or recruitment in any form for any other gaming community is not allowed and will result in removal from the community. (this includes verbal, links, suggestions)
1.0.14 - You may not join class-specific TS channels that you are not a part of, i.e. no cops in civilian channels, and vice-versa. Also, as police you MUST be in a police channel unless you have a valid reason which has been verified by a staff member (Vice may go to civilian channels for undercover operations). Additionally, you may cross-join channels to offer compensation for accidental VDM/RDM (be polite and leave immediately if you’re unwanted there - do not cause more hassle/retaliate to any verbal comment you may receive).